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Godot explains 4.4 UID changes
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"If you've followed the development of Godot 4.4 or have been working with Godot 4 for a bit, you've probably had a run-in with Godot's UID system - or lack thereof. Countless posts on the internet highlight struggles with how the internal identification of resources are handled in Godot 4.x - so much in fact, that it's getting a massive overhaul in Godot 4.4:\r\n> To resolve the issue of scripts and shaders not being able to benefit from the UID system, dedicated UID files are being introduced in Godot 4.4.\r\n\r\nTo help you learn more about how this change affects you or your game dev workflow, the Godot foundation just released a blog post [outlining the UID changes coming to Godot 4.4](https:\/\/godotengine.org\/article\/uid-changes-coming-to-godot-4-4\/) with a lot of information and details on the implementation.\r\n\r\nIn addition to these changes, it also highlights a nice editor improvement coming in 4.4 with the ability to automatically show tooltips for `uid:\/\/` and `res:\/\/` paths in the editor, thanks to [GH#100803](https:\/\/github.com\/godotengine\/godot\/pull\/100803) which you can see in the video below:\r\n\r\n[video:my video](https:\/\/private-user-images.githubusercontent.com\/16100387\/398793252-6650c137-1a78-4fed-92ed-5ba96c0135dd.mp4?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzY5NTAxODQsIm5iZiI6MTczNjk0OTg4NCwicGF0aCI6Ii8xNjEwMDM4Ny8zOTg3OTMyNTItNjY1MGMxMzctMWE3OC00ZmVkLTkyZWQtNWJhOTZjMDEzNWRkLm1wND9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAxMTUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMTE1VDE0MDQ0NFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWQ4YjU1NzQ2ZDMyMjk4YWZhYjRhYWIwMjkzNzJjM2VkYWE5ZDY1MmFlNTA0ODc3NjAzMDZlZGQ3ZmFkNWZjNWYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.aXEyLgd1whC1_5jhtO_7-BZy0GETKlwujt1c_LShubo)\r\n\r\nLots of things to be excited for in Godot 4.4!"
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